console video game with scanner rfid • Sunplus SPG290 SoC implementing the S+core 32-bit microarchitecture designed by Sunplus Technology. The S+core instruction set architecture allows use of a 32/16-bit hybrid instruction mode, features Advanced Microcontroller Bus Architecture See more I have NFC on all the time for Google Pay. If I stick an RFID card on the back of my phone it will continuously read the card and find apps to work with it and gives a prompt (No applications found to be working with this NFC card.) every few .
0 · HyperScan by Mattel – The Video Game Kraken
1 · HyperScan
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HyperScan by Mattel – The Video Game Kraken
The HyperScan is a home video game console from the toy company Mattel. Marketed towards tweens, the console is unique in that it includes a 13.56 MHz radio-frequency identification (RFID) scanner that reads and writes to special cards called "IntelliCards" which, in turn, activate features in and save data . See more• Sunplus SPG290 SoC implementing the S+core 32-bit microarchitecture designed by Sunplus Technology. The S+core instruction set architecture allows use of a 32/16-bit hybrid instruction mode, features Advanced Microcontroller Bus Architecture See moreThe system was sold in two varieties: a cube and a 2-player value pack. The cube box version was the version sold in stores. It included the . See more• Mattel Hyperscan – Ultimate Console Database Archived September 8, 2017, at the Wayback Machine• Feature titled "THE MOST BIZARRE CONSOLE FLOPS IN GAMING HISTORY" by ADAM JAMES at SVG.com See more
Only five games were released, with two games having been canceled due to the system's poor sales and reception.The games for the system were sold as "Game Packs", which consisted of a game disc accompanied by six game cards (seven for . See moreThe system was universally panned by critics for its clunky design, broken controls, poor library, long loading screens, and the . See more
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The HyperScan was publicly introduced at the 2006 San Diego Comic Con International. It was a “first-of-its-kind hybrid” of traditional video games (with CD-ROMs and controllers) and . With the rights to the Marvel characters as well as to the Cartoon Network’s Ben 10, Mattel had all the cards to make an affordable system that would bridge video games and .The HyperScan is a home video game console from the toy company Mattel. Marketed towards tweens, the console is unique in that it includes a 13.56 MHz radio-frequency identification (RFID) scanner that reads and writes to special cards called "IntelliCards" which, in turn, activate features in and save data from the game.The HyperScan was publicly introduced at the 2006 San Diego Comic Con International. It was a “first-of-its-kind hybrid” of traditional video games (with CD-ROMs and controllers) and collectible card games with RFID technology. Its notable features included:
With the rights to the Marvel characters as well as to the Cartoon Network’s Ben 10, Mattel had all the cards to make an affordable system that would bridge video games and cards collecting. The idea was simple, use RFID technology embedded in each trading card to affect the games. The HyperScan is a video game console from Mattel. It uses radio frequency identification (RFID) along with traditional video game technology. It was marketed toward boys between the ages of five and nine who were not ready for high-end video games.
The HyperScan is a video game console from Mattel. It uses radio frequency identification (RFID) along with traditional video game technology. It was marketed toward boys between the ages of five and nine who were not ready for high-end video games.The Mattel HyperScan is Mattel's only entry into the video game market besides the Intellivision. It is the first and only console to use Radio Frequency Identification (RFID) technology. The console reads UDF-format CDs that contain a proprietary executable file with the game file. The Mattel HyperScan was a video game console released on October 23rd, 2006. The system's unique gimmick was a reliance on collector cards, which contained gameplay elements (characters, settings etc) that were unlocked by a built-in RFID scanner on the console.Mattel released the Hyper Scan video game console in October 2006. The company was attempting to cash-in on the collectible card market, and the console featured (and all it's games required the use of) an in-built RFID scanner.
The HyperScan was a video game console released in 2006 by Mattel. The system made use of an RFID scanner which was able to scan cards used by the player. These cards could load or save game data, power up characters, or do other things.
The HyperScan has two controller ports, as well as a 13.56 MHz RFID scanner that reads and writes to the "cards" which, in turn, activate features in and save data from the game. Players are able to enhance the abilities of their characters by scanning cards.
The HyperScan is a home video game console from the toy company Mattel. Marketed towards tweens, the console is unique in that it includes a 13.56 MHz radio-frequency identification (RFID) scanner that reads and writes to special cards called "IntelliCards" which, in turn, activate features in and save data from the game.The HyperScan was publicly introduced at the 2006 San Diego Comic Con International. It was a “first-of-its-kind hybrid” of traditional video games (with CD-ROMs and controllers) and collectible card games with RFID technology. Its notable features included: With the rights to the Marvel characters as well as to the Cartoon Network’s Ben 10, Mattel had all the cards to make an affordable system that would bridge video games and cards collecting. The idea was simple, use RFID technology embedded in each trading card to affect the games.
HyperScan
The HyperScan is a video game console from Mattel. It uses radio frequency identification (RFID) along with traditional video game technology. It was marketed toward boys between the ages of five and nine who were not ready for high-end video games. The HyperScan is a video game console from Mattel. It uses radio frequency identification (RFID) along with traditional video game technology. It was marketed toward boys between the ages of five and nine who were not ready for high-end video games.
The Mattel HyperScan is Mattel's only entry into the video game market besides the Intellivision. It is the first and only console to use Radio Frequency Identification (RFID) technology. The console reads UDF-format CDs that contain a proprietary executable file with the game file. The Mattel HyperScan was a video game console released on October 23rd, 2006. The system's unique gimmick was a reliance on collector cards, which contained gameplay elements (characters, settings etc) that were unlocked by a built-in RFID scanner on the console.Mattel released the Hyper Scan video game console in October 2006. The company was attempting to cash-in on the collectible card market, and the console featured (and all it's games required the use of) an in-built RFID scanner.The HyperScan was a video game console released in 2006 by Mattel. The system made use of an RFID scanner which was able to scan cards used by the player. These cards could load or save game data, power up characters, or do other things.
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console video game with scanner rfid|HyperScan by Mattel – The Video Game Kraken